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Core Red

Create a striking, high-contrast, semi-realistic digital painting portrait blending techwear aesthetics with a cinematic, anime-influenced visual tone. The result must feel like a powerful โ€œmain characterโ€ reveal with strong visual impact, similar to a high-end AAA game cinematic character rendered in semi realistic digital painting.

ASPECT RATIO
4:5 vertical

FRAME & COMPOSITION (LOCK)
Centered tight medium close-up (lower chest to head).
Subject fills approximately ~65โ€“85% of the frame.
Perfect vertical symmetry.
Subject positioned directly in front of a large circular element behind the head and upper torso.
๐Ÿ”’ The head must sit slightly above the centre of the red circle, so the circle appears slightly dominant.
๐Ÿ”’ Framing must feel tight, controlled, and portrait-focused (not wide, not loose).

CAMERA & ANGLE (LOCK)
Low-angle camera (subtle upward perspective).
Camera positioned below eye level, looking upward toward the subject.
๐Ÿ”’ Head slightly tilted upward (very subtle), chin slightly raised
Creates a strong, dominant โ€œheroโ€ presence
No left or right tilt, no dutch angle
Natural lens feel (50mmโ€“85mm equivalent)
No perspective distortion

POSE (LOCK)
Body fully facing forward, perfectly centered.
Neck straight, posture upright and grounded.
๐Ÿ”’ Shoulders relaxed but slightly pulled back
๐Ÿ”’ No dynamic pose โ€” completely still and controlled
Pose must feel like a calm power stance, not a fashion pose.

SUBJECT & FACE (ADAPTIVE IDENTITY LOCK โ€” FIXED)
Use the reference image as the base identity.
Preserve overall facial structure and proportions (jawline, cheekbones, nose, lips, face width).
Maintain recognizable identity and likeness.
๐Ÿ”’ Identity must remain consistent, but adapt naturally to the cinematic style of the scene.
Face should be interpreted through the sceneโ€™s lighting, mood, and rendering style, not copied rigidly.
๐Ÿ”’ Do NOT redesign or change identity
๐Ÿ”’ Do NOT beautify or alter core facial structure
๐Ÿ”’ Do NOT introduce new facial features
โœ” Allow slight stylistic adaptation in:
skin shading
surface detail level
lighting interaction
Face must feel like the same person, rendered in this scene โ€” not a pasted reference, not a hyper-real photo.

EXPRESSION (CRITICAL FIX)
Confident expression with slight intensity.
๐Ÿ”’ Lips gently closed (no smile, no tension)
๐Ÿ”’ Gaze must feel direct and dominant (even behind sunglasses)
๐Ÿ”’ No emotional exaggeration
Expression must feel:
cool, confident, slightly intense
NOT soft, NOT friendly, NOT stylized

HAIR (NATURAL + IDENTITY-BASED)
Hair must be derived from the reference image, not redesigned.
Maintain the same hairline, direction, and natural growth pattern
Preserve real-world randomness and slight imperfections
Keep natural density and texture
๐Ÿ”’ Do NOT create a new hairstyle
๐Ÿ”’ Do NOT over-style or make it too clean
๐Ÿ”’ Do NOT simplify into flat or graphic shapes
Hair must feel natural and realistic, not artificially styled.

EYEWEAR
Perfectly round dark sunglasses with thin silver frames highlighted.
Subtle reflections, not overly glossy, not fully opaque.

OUTFIT (TECHWEAR STYLE
Outer: Black tactical jacket with rugged, distressed/frayed edges on shoulders, lapels and other parts
Visible hardware: subtle zipper, minimal metallic details
Inner: neck gaiter covering the neck
Fabric contrast:
outer layer structured
inner layer soft and draped

ACCESSORIES
Highlight a thin silver chain with a vertical rectangular pendant.
Clean metallic reflections, subtle and realistic.

BACKGROUND (CRITICAL RED ORB FIX)
Massive glowing red circular orb behind the subjectโ€™s head and upper torso (perfect circle).
๐Ÿ”’ Edges softly diffused (not sharp, not graphic)
๐Ÿ”’ Inner flat red (No gradient)
๐Ÿ”’ Clean minimal look (no texture like moon surface)
Outside the circle: deep charcoal/dark grey background with soft smoky texture.
No additional elements.

LIGHTING (HERO DEPTH + RED CONTROL)
Strong, sharp red rim lighting from the circular orb:
Crisp red highlights on edges of hair, ears, jawline, shoulders, jacket threads
Clear separation from background
๐Ÿ”’ Red light affects edges only, not the full face
Front lighting:
soft but directional
subtle cheekbone shadows
defined shadow under nose and lower lip
slight eye socket depth
Lighting must sculpt the face, not flatten it.

COLOR PALETTE (STRICT)
Deep black (subject)
Charcoal grey (background)
Vivid saturated red (orb + rim light)
No additional dominant colors.

STYLE & RENDERING (HARD LOCK)
High-detail cinematic digital painting with semi-realistic rendering.
๐Ÿ”’ NOT flat illustration
๐Ÿ”’ NOT vector art
๐Ÿ”’ NOT clean anime shading
Avoid:
cel-shading
cartoon outlines
plastic skin
controlled semi-realistic skin shading (no hyper-real pores, no photographic skin detail)
overly smooth surfaces
Shading must be dimensional with realistic light falloff.
Materials must feel real (fabric, metal, glass).

RESOLUTION
4k-8k resolution with high details

STYLE PRIORITY (CONTROL)
Cinematic realism and lighting take priority over anime influence.
Anime influence must remain subtle and only affect structureโ€”not shading.

MOOD / VIBE
Dark, cinematic, cyberpunk, mysterious.
Strong โ€œmain character energyโ€.
Feels like a premium movie poster or AAA game character reveal โ€” not a flat illustration.

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